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- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
-
- float bias(float a, float b)
- {
- return pow(a, log(b) / log(0.5));
- }
-
- float gain(float a, float b)
- {
- float p = log(1. - b) / log(0.5);
-
- if (a < .001)
- return 0.;
- else if (a > .999)
- return 1.;
- if (a < 0.5)
- return pow(2 * a, p) / 2;
- else
- return 1. - pow(2 * (1. - a), p) / 2;
- }
-
- float noise1(float arg);
- float noise2(float vec[]);
- float noise3(float vec[]);
-
- float noise(float vec[], int len)
- {
- switch (len) {
- case 0:
- return 0.;
- case 1:
- return noise1(vec[0]);
- case 2:
- return noise2(vec);
- default:
- return noise3(vec);
- }
- }
-
- float turbulence(float *v, float freq)
- {
- float t, vec[3];
-
- for (t = 0. ; freq >= 1. ; freq /= 2) {
- vec[0] = freq * v[0];
- vec[1] = freq * v[1];
- vec[2] = freq * v[2];
- t += fabs(noise3(vec)) / freq;
- }
- return t;
- }
-
- /* noise functions over 1, 2, and 3 dimensions */
-
- #define B 0x100
- #define BM 0xff
-
- #define N 0x1000
- #define NP 12 /* 2^N */
- #define NM 0xfff
-
- static p[B + B + 2];
- static float g3[B + B + 2][3];
- static float g2[B + B + 2][2];
- static float g1[B + B + 2];
- static start = 1;
-
- static void init(void);
-
- #define s_curve(t) ( t * t * (3. - 2. * t) )
-
- #define lerp(t, a, b) ( a + t * (b - a) )
-
- #define setup(i,b0,b1,r0,r1)\
- t = vec[i] + N;\
- b0 = ((int)t) & BM;\
- b1 = (b0+1) & BM;\
- r0 = t - (int)t;\
- r1 = r0 - 1.;
-
- float noise1(float arg)
- {
- int bx0, bx1;
- float rx0, rx1, sx, t, u, v, vec[1];
-
- vec[0] = arg;
- if (start) {
- start = 0;
- init();
- }
-
- setup(0, bx0,bx1, rx0,rx1);
-
- sx = s_curve(rx0);
-
- u = rx0 * g1[ p[ bx0 ] ];
- v = rx1 * g1[ p[ bx1 ] ];
-
- return lerp(sx, u, v);
- }
-
- float noise2(float vec[2])
- {
- int bx0, bx1, by0, by1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
- register i, j;
-
- if (start) {
- start = 0;
- init();
- }
-
- setup(0, bx0,bx1, rx0,rx1);
- setup(1, by0,by1, ry0,ry1);
-
- i = p[ bx0 ];
- j = p[ bx1 ];
-
- b00 = p[ i + by0 ];
- b10 = p[ j + by0 ];
- b01 = p[ i + by1 ];
- b11 = p[ j + by1 ];
-
- sx = s_curve(rx0);
- sy = s_curve(ry0);
-
- #define at2(rx,ry) ( rx * q[0] + ry * q[1] )
-
- q = g2[ b00 ] ; u = at2(rx0,ry0);
- q = g2[ b10 ] ; v = at2(rx1,ry0);
- a = lerp(sx, u, v);
-
- q = g2[ b01 ] ; u = at2(rx0,ry1);
- q = g2[ b11 ] ; v = at2(rx1,ry1);
- b = lerp(sx, u, v);
-
- return lerp(sy, a, b);
- }
-
- float noise3(float vec[3])
- {
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
- register i, j;
-
- if (start) {
- start = 0;
- init();
- }
-
- setup(0, bx0,bx1, rx0,rx1);
- setup(1, by0,by1, ry0,ry1);
- setup(2, bz0,bz1, rz0,rz1);
-
- i = p[ bx0 ];
- j = p[ bx1 ];
-
- b00 = p[ i + by0 ];
- b10 = p[ j + by0 ];
- b01 = p[ i + by1 ];
- b11 = p[ j + by1 ];
-
- t = s_curve(rx0);
- sy = s_curve(ry0);
- sz = s_curve(rz0);
-
- #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
-
- q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
- q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
- q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
- b = lerp(t, u, v);
-
- c = lerp(sy, a, b);
-
- q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
- q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
- q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
- b = lerp(t, u, v);
-
- d = lerp(sy, a, b);
-
- return lerp(sz, c, d);
- }
-
- static void normalize2(float v[2])
- {
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
- }
-
- static void normalize3(float v[3])
- {
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
- v[2] = v[2] / s;
- }
-
- static void init(void)
- {
- int i, j, k;
-
- for (i = 0 ; i < B ; i++) {
- p[i] = i;
-
- g1[i] = (float)((random() % (B + B)) - B) / B;
-
- for (j = 0 ; j < 2 ; j++)
- g2[i][j] = (float)((random() % (B + B)) - B) / B;
- normalize2(g2[i]);
-
- for (j = 0 ; j < 3 ; j++)
- g3[i][j] = (float)((random() % (B + B)) - B) / B;
- normalize3(g3[i]);
- }
-
- while (--i) {
- k = p[i];
- p[i] = p[j = random() % B];
- p[j] = k;
- }
-
- for (i = 0 ; i < B + 2 ; i++) {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0 ; j < 2 ; j++)
- g2[B + i][j] = g2[i][j];
- for (j = 0 ; j < 3 ; j++)
- g3[B + i][j] = g3[i][j];
- }
- }
-
-
-